Trap
NormalCommander of Swords
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When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects. ● Discard all cards they drew. ● Destroy 1 Spell/Trap Card they control.
Commander of Swords — Power Evaluation
Final Score: 45 ± 8 · Confidence: Medium
- Intrinsic: 46 · Deck: 45 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Negation/Interaction
Why it scores here
Commander of Swords is a set backrow card that punishes one specific opponent action: a normal draw that reveals a Spell/Trap. Its value is a conditional disruption (discard the drawn cards, or destroy one Spell/Trap they control), not board building or card advantage, so the combo and resource axes stay low. Its effect_interaction score is capped by the narrow trigger and the need to keep it set; its 1-copy, 1-slot footprint and 6 recorded decks confirm it is a real, cheap backrow option rather than a popular card, and its ATK/DEF (none) and view count earned nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs to be set in the backrow and waits for the opponent's normal draw; 6 of 6 decks run one copy, so it is live in some hands but not reliably on demand (observed; text-verified trigger). |
| Combo & Conversion | 15 | No recorded boards and no combo examples, and the card builds nothing on its own (observed: 0 appearances). |
| Resource Economy | 30 | Discarding the opponent's drawn cards is a tempo hit for them, but the card gains no advantage for its user (verified from text). |
| Effect & Interaction | 45 | Strong punishment when the trigger hits, but the condition is narrow (normal draw step, revealed Spell/Trap only) and easy to avoid (inferred from text). |
| Material Utility | 5 | Set backrow cards are not Material bodies and cannot be used as Level, Attribute or Link material (verified from card type). |
| Resilience & Flexibility | 35 | A set trap can be destroyed by backrow removal before its condition is met, and it cannot be re-used once triggered (inferred from text). |
| Deck-Building Efficiency | 70 | One slot, one copy per deck, no garnet or lock restriction (observed from deck data copies per deck). |
Calculation
Weight profile: Primary role Removal / Negation; no secondary blend applied. Intrinsic ≈ 46, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Punishes a specific draw-step action with a choice of two effects
- Cheap: one slot, one copy, no garnet or lock restriction
- Appears across 4 distinct archetypes and 2 gameplay types, so it has a real home in several decks
Weaknesses
- Conditional trigger: needs the opponent's normal draw to reveal a Spell/Trap
- Set card that can be removed before it triggers
- No combo presence: builds no board and adds no card advantage
Counters / choke points
- Opponent draws only Monster Cards on their normal draw
- Backrow removal played before the draw step
- Opponent avoids drawing Spell/Trap cards on the draw step
Best use
Backrow disruption against a draw-step Spell/Trap. Decks: Eldlich, Book of. Suggested copies: 1.
Evidence & gaps
- Verified: Trigger is the opponent's normal draw in their Draw Phase revealing a Spell/Trap; Effects are discard all drawn cards or destroy 1 Spell/Trap they control; Card type is Trap Card, so it cannot be a Material body
- Observed: Appears in 6 of 6 sampled decks at 1 copy each; Partners with Swords of Revealing Light in 5 of 6 decks; Spans 4 distinct archetypes across 2 gameplay types; Zero combo appearances
- Inferred: Opponent can play around it by drawing monsters or removing it from the backrow before the draw step; Eldlich and Book of decks are the most likely homes for a reactive backrow slot
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so inclusion rate comes from the 6-deck sample only no banlist token, assumed 3 copies (unlimited)






